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THE LORE
OF
R E Q U I E M

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R E Q U I E M

Wide, calm, and peaceful, Requiem is unlike any inclusion known to those who find it. Those who are lost are often drawn to Requiem by a shift gradient of crystalline light. The Omnicryst around Requiem is smooth, solid, and steady. Those who natively inhabit Requiem are gentle, peaceful, but quietly powerful. Ancient abandoned architecture tells stories of a once sprawling civilization that cast out its notions of glory for the lifestyle they now adopt.

 

Requiem natives welcome those in need of a home with open arms and let them hold onto their traditions without impediment unless harm befalls Requiem or each other. Serving as a home to many who have found it most in need, Requiem is bespeckled with diverse indicators of different technology levels, art and architecture, and customs, each serving as a reminder of a people who escaped a cataclysm and found a new home in Requiem.

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OMNICRYST 

The name for the all-powerful, magical crystalline universe in which all these stories take place. The Omnicryst is a crystal and within it, there are no stars, no moons, and not even space. Looking up from the grassy fields of Requiem’s forest, you would see a sky made of pure shimmering crystal, dense, and rigid. All lands in Requiem form in hollow pockets of the Omnicrysts, called inclusions, and these can be barren or teeming with life. The Omnicryst itself contains limitless magical potential and shards of it that break off and fall into inclusions allow for the evocation of powerful magic in the right hands.

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The great Fortis forest is speckled with dilapidated ruins of an ancient civilization. Hundreds of miles of ruins run beneath the Fortis and it is a hot spot for exploration for anyone who decides to leave the bustle
from the city of Fortuna.

Kaleida’s den resides within this great natural wonder.


 

F O R T I S

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THE CITY OF

FORTUNA

THE HEART OF REQUIEM

A giant city of artists split into 8 sectors, each controlled by a syndicate. At the very heart of the city is the Fortuna Radix, an 8 sided monolith atop a snail-shell shaped mound. The Radix predates the city of Fortuna and is shrouded in mystery to its citizens.

 

The Radix contains statues protruding from the walls of the 8 fictional leaders of the syndicates. When an artist creates art or completes a task within their syndicate worthy enough, they can go to the Radix and receive a “Decus”, a small crystal tuned specifically to them which can produce infinite magic relevant to the art they created. Each Decus only has value to the one who earned it, so they are relished prizes for an individual to create the best art possible.

Through positive reinforcement in providing Decus crystals to those who build up Fortuna and create art, the city formed around the Radix itself. No one has discovered how the Decus are created and little is known about the origins of the Radix though it is known that it connects to sprawling the Fortis ruins.

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FORTUNA SYNDICATES

The 8 art syndicates of Fortuna inform the whole workings of the city. Pins are worn on the clothing of its inhabitants to signify their syndicate and their trade.

WHICH FORTUNA COLOR SYNDICATE ARE YOU?

SENSUS

Emotion/Red

 

  Passionate and Intense

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IMAGUS

Rumination/Orange 

 

Subjective and Philosophical

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MEDICUS

Helpful and Eager

Compassion/Gold

 

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SOCIUS

Interaction/Yellow

 

  Sociable and Busy

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MUTUS

Transformation/Green

 

  Critical and Passive

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EDUCUS

Education/Cyan

 

Informative and Eloquent

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VERITUS

Honest and Blunt

Truth/Blue

 

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ANIMUS

Stability/Purple

 

  Humble and Wise

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CHARACTERS

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CIRRUS

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Cirrus - Cirrus has been called many things: Thief, Troublemaker, and most recently, Stowaway. Cirrus snuck aboard Captain Coeleus’s ship and escaped with them to Requiem before the great crystagenisis consumed Stellania. For as long as they can remember, Cirrus never had a place to call home so their ties are loose as they’re always in search of a new adventure. Little does Cirrus know, their arrival at Requiem will mark the beginning of their greatest adventure yet.

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BLUSH
THE
LUMINARY RABBIT

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A winged bunny with a magical crystal, Blush shines a powerful beam of light across the Omnicryst that guides people to Requiem. Blissful, bouncy, and unbothered, Blush joyously spends her time playing with the sorceress Kaleida. The crystal held by Blush is unlike any other magic crystal found in nature. No one besides Blush herself knows where it came from, but she ain't talkin'!

Blush will never say no to fun and games. Will you play with Blush?

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FERNION

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Fernion - The broken king of Ignalia. In an urgent effort to avoid catastrophe, Fernion made a quick decision that saved him and those in his throne room, but doomed his people. Once brimming with confidence, he now questions his every move and carries an immense weight of guilt on his shoulders. While the Ignalian survivors love their king and sympathize deeply, he believes they resent him as he ruminates over his failure.

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COLEUS

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Coelus - The wise captain of the Praeteritus Crystalship, Coelus led a large batch of refugees into the Omnicryst to escape the Stellanian apocalypse. With only one jump remaining in the Praeteritus’s Prism Drive, and no way to repair it, he called the order to follow the light emitting from Blush, fortuitously crash landing in the comforting embrace of Requiem. Unable to command his ship, Coelus relinquishes his title of captain in order to better adapt to his new life on Requiem.

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KALEDIA

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Kaleida - A collector of shards of the omnicryst, a powerful sorceress, and a survivor above all, Kaleida was hardened by a life fleeing in terror after experiencing first hand the evils of the Aurora Empire. Seeking to amass enough power to single handedly destroy the empire once and for all, she followed the same brilliant light from Blush that brought both the Stellanians and Ignalians to Requiem. Sensing an awesome dormant power here, she prepares to make Requiem into a weapon to destroy the degenerate imperialists.

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ARCHER

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A Blue Archer - Archer knows Sonia – at least she believes she does. Information is an art, or so the Blue gang believes, and what more beautiful masterpiece could there be than to uncover Sonia Grey’s big secret project. Archer is a self proclaimed master of disguise, and admittedly has the talent to support that claim. She has an in with almost every other gang in the city, but refuses to report on just anything. She’s not about ripples; she only wants to make the biggest waves. Blowing the lid off Sonia’s project will unleash a tsunami over all Fortuna.

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VALEDIA

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Validea - Beloved by the Fortis, Validea is an explorer and a musician with an insatiable thirst for knowledge. When the Ignalians and Stellanias arrive at Requiem, she is the first to greet them, tend to their needs, and desires to learn about their lives. She is in awe of the Saga Aeternum and hopes the Fortis will some day have such a storied history. Fernion wishes the opposite for her.

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